@startuml
sprite $gulp [48x48/16] {
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00000000000000000000000000000001B300000000000000
0000000000000000000000000000001DF500000000000000
000000000000000000000000000000CF7000000000000000
00000000000000000000000000000CF80000000000000000
0000000000000000000000000000BF900000000000000000
000000000000000000000000000AF9000000000000000000
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00000000000000000001333444DF20000000000000000000
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000000000000005FFFFFFFFFFFFFFFFFF100000000000000
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000000000000002FFFD9EFFFFFFFFFFFE000000000000000
000000000000000FFA272EFFFFF6FFFFC000000000000000
000000000000000EC1DFBFFFFFD3FFFFA000000000000000
000000000000000C3AFFFFFFFF7AFFFF8000000000000000
00000000000000062FF8AEDFBF2FEFAD7000000000000000
00000000000000008FF2D5BA7B7F44385000000000000000
0000000000000000BF63E3F3D4DA1C4C1000000000000000
00000000000000008628A462A17085730000000000000000
00000000000000013A5DC4B78582F67E0000000000000000
0000000000000003FF4FFFFFFFA7FFFE0000000000000000
0000000000000002FFFFFFFFFF3DFFFC0000000000000000
0000000000000000FFFFFFFFFFBFFFFA0000000000000000
0000000000000000EFFFFFFFFFFFFFF80000000000000000
0000000000000000DFFFFFFFFFFFFFF60000000000000000
0000000000000000BFFFFFFFFFFFFFF50000000000000000
00000000000000005EFFFFFFFFFFFFB10000000000000000
000000000000000008888ABCBBA888500000000000000000
000000000000000006FFFEDCDEFFFE100000000000000000
000000000000000000EFFFFFFFFFF9000000000000000000
000000000000000000DFFFFFFFFFF8000000000000000000
000000000000000000CFFFFFFFFFF7000000000000000000
000000000000000000BFFFFFFFFFF6000000000000000000
000000000000000000AFFFFFFFFFF5000000000000000000
0000000000000000008FFFFFFFFFF4000000000000000000
0000000000000000007FFFFFFFFFF3000000000000000000
0000000000000000002BFFFFFFFF90000000000000000000
000000000000000000000345542000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_GULP(_alias) ENTITY(rectangle,black,gulp,_alias,FA5 GULP)
!define FA5_GULP(_alias, _label) ENTITY(rectangle,black,gulp,_label, _alias,FA5 GULP)
!define FA5_GULP(_alias, _label, _shape) ENTITY(_shape,black,gulp,_label, _alias,FA5 GULP)
!define FA5_GULP(_alias, _label, _shape, _color) ENTITY(_shape,_color,gulp,_label, _alias,FA5 GULP)
skinparam folderBackgroundColor<<FA5 GULP>> White
@enduml